﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class GUID2Path : Editor {

	[MenuItem("Tool/GUID2Path")]
	public static void Guid2Path()
	{
		Debug.Log ("Asset path is: " + AssetDatabase.GUIDToAssetPath ("884c8aa78a88f1d4f8df9d2bf4cd6c87"));
	}
}
